woolly headed

"

OK its my turn now bitches!!!!! GO fuck yourself all the haters!! If you dont wanna fucken halp someone out, then shut the fuck up, and eat your lolipop!!!! i finished this project from my own ideas, and I fucken got an 85% in it bitch!!!! and screw of all the hater!!! you have no life, other then to go on bloggers and comment supid things, that no on really gives a fuck about!!! and I have no idea why sean dixon decided to make this blogg!! i sent him an private email, and he fucken made an blogg, thats call UNPROFESSIONAL!!! if he just wanted to help me little bit or give me advice, then he could have just emailed me back! If his intensions were not to help me fully, then he could have just messaged me back , saying no i m not gonna help you!!! he didnt fucken had to make this blog tell the world about my project!!! ( i thouhgt sean dixon was a nice person!!! but it turns out that he is a shamed of helping someone out when needed!!!!) well he made his choice of making this stupid blog for no fucken reason!!! not my call!!!!

p.s. I m reall people so who ever thought i wasnt real can go fuck them self!!!!! I m real, and Peace out bitches i am out!! ps. thanks to all of those people who gave me good advice, and didnt say bad shit abt me!!! :)

"

the Lacuna Cabal: The Kid Who Was Supposed to Read My Book.

(Message from high-schooler who had asked for “help” with a school assignment, responding to online discussion of the episode. Epistle from the country where you can hurt someone by saying they have no life.)

— 3 days ago
"Email is a wonderful thing for people whose role in life is to be on top of things. But not for me; my role is to be on the bottom of things. What I do takes long hours of studying and uninterruptible concentration. I try to learn certain areas of computer science exhaustively; then I try to digest that knowledge into a form that is accessible to people who don’t have time for such study."
— 1 week ago
"You’ve been teaming up with a decent guy for 3 hours now and everything went great so far. But the last raid took a wrong turn and you were hurt. You’re in pain, and you’re out of painkillers. You can’t see, much less aim straight. You ask you partner for meds, but he doesn’t want to give you any. Do you kill him to get them? It gets worse: Is he already taking aim at my head because he knows I’m considering it?"
— 1 week ago
I looked at this, so now you have to. 30prufrock:

Surprisingly disturbing: “a child’s skull before losing baby teeth.”

I looked at this, so now you have to. 30prufrock:

Surprisingly disturbing: “a child’s skull before losing baby teeth.”

— 1 week ago with 30261 notes
"If you can discover a better way of life than office-holding for your future rulers, a well-governed city becomes a possibility. For only in such a state will those rule who are truly rich, not in gold, but in the wealth that makes happiness – a good and wise life."
— 1 week ago
"Dworkin exaggerates the benefits of the ACA. For example, he writes that “the act provides, among other benefits, health care insurance for the 16 percent of citizens who now lack it….” It does not. Of the 50 million uninsured Americans at the time the ACA was enacted, the law was designed to cover just 32 million, leaving 18 million still uninsured. Half of the 32 million would gain coverage simply by virtue of expanding Medicaid eligibility—something that did not require the whole apparatus of the ACA. So the mandate that requires uninsured people to buy private insurance, which is at the heart of the Supreme Court challenge, would cover only 16 million people, a mere 5 percent of the population. He also refers to the Massachusetts mandate as the core of “that state’s apparently successful health care program, on which the national act was partly based.” But the Massachusetts plan, which has been in effect for five years, is rapidly becoming unsustainable. Health care now consumes 43 percent of the state budget, a percentage that has been growing, while expenditures on every other budgetary category—including education, human services, infrastructure, law, and public safety—have been shrinking. Although Massachusetts began with advantages the rest of the country doesn’t have—an already high rate of insurance and a large “free care pool,” provided by hospital and insurance fees, that was tapped to subsidize the new plan—it is still unable to afford it."
— 1 week ago
"My ex-daughter-in-law has full custody of my 18-month-old granddaughter “Kimmy.” We always had a strained relationship, even more so after the bitter divorce she and my son went through, but I was able to get her to agree to let me visit my grandchild once a month. Last month I took her out to a park and fed her a nutritious lunch and snacks. When “Irene” found out I had fed Kimmy meat and cheese, she chided me for not respecting her decision to not feed Kimmy animal products. I am convinced that depriving my grandbaby of nutritious meat and dairy (except for her mother’s milk) is abusive, and I called the authorites. Now Irene won’t let me see Kimmy anymore, but the authorities haven’t done anything either, as far as I know. I’m so sad and angry. And worried for my sweet little Kimmy! What can I do to make sure she gets well fed and taken care of?"
— 1 week ago
"apparently, several Greek merchants had begun an oratorial campaign in Irenaeus’ bishopric, teaching that the material world was the accidental creation of an evil god"
— 2 weeks ago
"

Why are stealth games interesting? The core thing that makes stealth games different is the flow of their gameplay is all “pull,” where in nearly all other 1st/3rd person avatar-based games it’s all “push.” Nearly all action games are actually about reaction, at least on the encounter level. The games unfurl by pushing encounters onto the player, which the player must then deal with. Stealth games, however, have the player pulling an encounter to them, at their own pace. It almost has to be this way by necessity, as opposition is unaware of the player and thus it’s up to the player to begin perturbing the game world.

The consequence of this is stealth games tend to involve playing far more intentionally than other character-based games. Thinking through several steps of cause and effect before doing anything becomes an important skill. There’s an unfortunate dynamic that can emerge out of this, however. Because stealth games rely on intentionality, players must understand the game’s systems quite clearly (e.g. one must understand how guards react to noise before those reactions can be exploited). Often these systems are quite opaque and understanding something like an AI’s sensory perception model is not easy. It can end up being a black box you understand by groping at it blindly until you can start to make out its shape.

Another common characteristic of stealth games is the interplay between strength and weakness. If your character were strong enough to stand toe-to-toe with the enemies, the need to be stealthy wouldn’t exist. This combined with the above-mentioned need to understand opaque systems can make these games difficult to approach. Playing the game intentionally is necessary to feel competent and be successful. Doing so requires experimenting with the game’s opaque systems to understand them. But as consequences for failure are high because the player is generally quite weak if they’re exposed, the player is strongly discouraged from performing the experimentation necessary to really succeed. This is especially bad when there isn’t a good gradient of failure and you’re either invisible and alive or detected and dead (or worse, just instantly fail for being detected for no reason aside from the game saying so).

"
— 2 weeks ago